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Old 09-01-2016, 06:59 AM   #21
AurochDigital
 
Join Date: Aug 2016
Location: Bristol, UK
Default Re: Ogre Computer Game

Quote:
Originally Posted by ianargent View Post
I'm OK with the stacking being represented by cycling models at the distant zoom levels and "expanding" as the camera zooms in. This was clearly a tech demo of the graphics engine, and while my inner grognard wants the counters, you need the 3D to have wide appeal. Maybe someone can do a "classic counters" model set as a mod.

Which reminds me. For the love of FNORD, don't go out of your way to make modding hard. In fact, try and make choices that make modding easy.
Hey there, thanks for the feedback!

The unit cycling is one potential solution to displaying stacked units on a hex, which is why we did a video to explore it. We're still at the early stages of the design and this area is a key part of the UI we want to get right :)
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