Thread: Super DR
View Single Post
Old 08-19-2020, 01:19 PM   #8
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Super DR

Quote:
Originally Posted by AlexanderHowl View Post
But this is not a thread about using the KYOS system to restructure the GURPS system, it is thread about the possibility of introducing Super DR in order to scale DR in a similar fashion to Super ST and Injury Tolerance (Damage Reduction).
Well, the way you've done it is a lot different from Super ST (which applies to a single use, not a minute of use) and is the wrong enhancement value (it's +400% on lifting ST; the reason it's only +300% on ST is because it actually only applies to the lifting and striking portions of ST).
Quote:
Originally Posted by AlexanderHowl View Post
I am curious, is there any particular reason why we do not see Super-Effort in other attributes/secondary attributes (other than FP and HP)?
Because it already inherently applies to DX and IQ (range/speed/size modifiers work on the range/speed/size chart...) where they apply to readily defined physical quantities, doesn't make any sense for HT or DX/IQ rolls that are not applied to physical quantities, and is implemented in a different way (enhanced move) for speed.
__________________
My GURPS site and Blog.
Anthony is online now   Reply With Quote