Thread: Super DR
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Old 08-18-2020, 03:19 PM   #4
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Super DR

Quote:
Originally Posted by AlexanderHowl View Post
I do not think that Super ST is dysfunctional as long as it is not open-ended (anything above M-Scale is problematic though, which is why I do not allow it in my games). Anyway, I personally abhore KYOS, so I would never use it as a solution.
KYoS does the same thing as super-ST except it does it in a vaguely competent way.

The other option that works reasonably well is to introduce Scale advantages (pay X points to be D-scale, and then your damage is dDamage, your hp are dHP, your DR is dDR, etc). Consistency with existing systems suggests a cost of about 500 points to be D-scale (6 levels of super-ST (zero fatigue cost, +50% cosmic to permit that) [282], 6 levels of IT(DR) (cosmic: round down) [225]).
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