Quote:
Originally Posted by vicky_molokh
So, we now have an official answer about non-stackability. Once again, there's more to the story than can be found in Basic Set.
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Cool.
I disagree with that reasoning, I think it's fine to judge the moment were defence is weakest and then ignore what's left, but that's a personal choice.
And kromm's right it doesn't help that evaluate gives benefits to hit not a penalty to defence, I'm left to wonder if evaluate is about getting past/reducing a target's defence how does one evaluate a target that's not defending?
I.e if that that's rationale behind evaluate, is not matched by the mechanics of it, which are as Kromm says, rather a melee version of aim (and has the connotations of such).
Huh now I'm toying with the idea of having evaluate penalise defences! (and if I'd let it stack with TA if I did).
Quote:
Originally Posted by vicky_molokh
And regarding flamethrowers:
In the statline, they have an Acc score of — instead of 0, which is indicative that range modifiers are not applicable.
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Yes but we already know that?
Anyway
cheers
TD