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Old 12-28-2019, 10:53 PM   #1
AlexanderHowl
 
Join Date: Feb 2016
Default Alternative Paths/Effects for RPM [RPM]

Within the default RPM system, we have nine (plus one) Paths: Body, Chance, Crossroads, Energy, Magic, Matter, Mind, Spirit, and Undead (plus the optional Path of Nonexistence). There are also only seven possible effects (though they are divided into lesser and greater effects): Control, Create, Destroy, Restore, Sense, Strengthen, and Transform. However, the default system is not the only Paths/Effects that could potentially exist, and there are infinite possible combinations. Here are a few examples of different Paths:

Elemental (Expanded): Air, Earth, Dark, Fire, Light, Metal, Spirit, Void, Water, and Wood

Mage the Ascension: Correspondence, Life, Entropy, Forces, Matter, Mind, Prime, Spirit, and Time

Mage the Awakening: Death, Life, Fate, Forces, Matter, Mind, Prime, Space, Spirit, and Time

Mage Wars: Air, Arcane, Death, Earth, Fire, Holy, Mind, Nature, War, and Water

In addition, a couple of potential effects could include:

Banish (Lesser Banish would return a minor entity to its home while Greater Banish would return a major entity to its home)

Bind (Lesser Bind would bind a minor entity while Greater Bind would bind a major entity)

Protect (Lesser Protect would protect against lesser rituals while Greater Protect would protect against greater rituals)

Summon (Lesser Summon would transport a minor entity while Greater Summon would transport a major entity)

Ward (Lesser Ward would ward against a minor entity while Greater Ward would ward against a major entity)

Weaken (Lesser Weaken would reduce statistics by up to 30% while Greater Weaken would reduce statistics by up to 100%)

What other Paths and/or Effects would you want to include in your use of RPM?
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