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Old 12-28-2019, 03:55 PM   #19
totalfailure
 
Join Date: Nov 2017
Default Re: Kickstarter general question about profitability

Quote:
Originally Posted by Anthony View Post
Which is one of the distinct benefits of something like Kickstarter; it's a fairly immediate reality check. It's not perfect (I don't know the correlation between KS success and later regular market success, but I'm sure it's not perfect), but at least the money is actually out there, and while sockpuppet accounts are certainly possible, they cost real money.
The correlation between Kickstarter success and regular retail success is far weaker than most people want to believe. Many times, the Kickstarter more or less completely fills the demand for a given product, leaving it dead on arrival at retail if it does come out that way. There are far more cases of that than a product being a Kickstarter success and having smashing retail business, too.

One needs look no further than Ogre - while it has been successful at crowdfunding since the designer’s edition days, it has flopped at retail, according to SJGs own stakeholders reports top 40 sellers. Ogre 6E, and its reinforcement pack have been duds at retail. Many places were discounting Ogre Reinforcements at less than $10 shipped shortly after its release. Even though it was a good product, it didn’t sell at retail. Thus, unless something changes drastically, SJG has said that Ogre’s future is limited to crowdfunding only status.
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