Thread: Slide maneuver
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Old 12-15-2019, 12:41 AM   #2
HeatDeath
 
Join Date: May 2012
Default Re: Slide maneuver

As I wrote in the KS comments:

Quote:
it's important to remember that this /isn't/ a simulation - speed and time and acceleration are being kept deliberately undefined and impressionistic - the better to feel zoomy and boomy and fun.

[Car Wars Classic also bore zero resemblence to the way real cars move too. It may have /felt/ more simulation-y, but it was non-physical and arbitrary too, just in different ways.]

Queens and bishops can't run diagonally across medieval battlefields at 8 times the speed of an infantryman either. :)

Tactically, a good reason for a fairly abrupt slide like that is to avoid hitting something - a goal that would be much more difficult to accomplish using only the graded turns.
By doing it as two maneuvers instead of a hard tire-damaging two-speed-unit speed change, you're trading off a different probability curve of tire-damage vs. control loss, preserving your forward velocity for the next turn by trading on the fact that you have some room beside you. It's an interesting but not apparently unbalanced tradeoff. It''ll be interesting to analyze it more fully.
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