Quote:
Originally Posted by Anthony
Granted, but the question wasn't what realistically happens, the question was what GURPS rules say happens. However, in terms of realism the actual accuracy doesn't seem too bad, the real issue is that infantry can remain in disarray for far longer than the GURPS rules for surprise allow.
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You can be panicked indefinitely if you keep failing your rolls. Especially if you are using the rules from
Tactical Shooting; note that once stunned you no longer get the "heat of battle" bonus to Fright Checks.