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Old 10-13-2016, 12:14 AM   #45
Tomsdad
 
Join Date: Jan 2010
Location: Brighton
Default Re: High/Ultra-Tech Versions of Low-Tech Armor

I think it's incorrect to go with abstract size when it comes to what mod to use for targeting chinks and weak spots. Armour makers (and those fighting in armour) were not stupid, these chinks tend to be in not just relatively small areas but relatively hard to reach areas as well, as well as easy to defend areas. They also tend to coincide with hard to armour places which were also tended to be out of the way normally in joints and other areas were lots of armour might interfere with freedom of movement. As well as being areas were weight could be safely saved as a relative trade off.

There's another point about targeting say the thinner areas of a plate harness (and not the gaps), you have to know where the plate is significantly thinner, armour plate was not identical in this regards even if there was some general tendencies. And remember you doing this in a second by second combat situation.

And in combat you'd have to make some pretty specific attempts to hit this stuff. Everything's easier with Telegraphic and AoA(Determined)'s but there's an obvious trade off. Setup then Telegraphic attack's another, or Evaluate's another. Or you go with Targeted attacks, and we know from contemporary sources that specific training for hitting such weak points was a thing. And of course you can combine some of the above to suit the situation


Quote:
Originally Posted by GodBeastX View Post
Ultratech you can just use the Pyramid #12 - Tech and Toys P.9 for Ultratech plate armor. This is "Hardshell Suit".

For High Tech, no idea. How much stronger does steel become in TL8 versus TL4?
I suggest checking the armour design rules in Pyramid 52 & 85 for various examples of different steels and other materials at different TL's

Just going with DR per inch*, it has TL3 Strong Steel at 70, TL 4 Hard steel at 81, TL7 very hard steel at 90, TL8 Ultra strength Steel at 116

As a counter example TL2 cheap iron is 52 and good iron is 68

It has other steels as well.

Variation in weight is also factor here, as is price (massively so once you get into TL5+)


*given one of the GURPS constants is RHA = 70 DR per inch, it seems a good way to do it

Last edited by Tomsdad; 10-14-2016 at 12:09 AM.
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