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Old 08-15-2019, 04:06 PM   #23
Steve Plambeck
 
Join Date: Jun 2019
Default Re: Middle Earth: Melee (TFT) or Man to Man (GURPS)

Quote:
Originally Posted by larsdangly View Post
Magic in middle earth games feels to me like a widely debated non problem. The books present you with a variety of different 'takes' on the frequency and distribution of magical (or effectively magical) powers, so a wide range of approaches can result in something that feels canonical. The only place where you need to use some thought is in pruning spell lists so that magical powers have effects in keeping with the setting. I.e., no teleportation; invisibility, lightning and weapon enchantment is fine; etc.
Can add to that fire spells, shadow, staff, and the first time I read the Blast spell in original Wizard I said to myself, "Aha! That is exactly what Gandalf used when the goblins tried to abduct him along with Bilbo and the dwarves that night they went to sleep in the cave!" Alas that scene never made it into Peter Jackson's Hobbit, because he left Gandalf behind in Rivendell -- one of many little changes I find annoyingly spurious.
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