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Old 11-02-2018, 12:25 PM   #2
Michael Thayne
 
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Join Date: May 2010
Default Re: GURPS Steampunk 2: Steam and Shellfire

Yay! Finally the crunch to go along with Steampunk 1!
  • I was pleasantly surprised by the amount of detail computers got—more detail, it felt like, than Ultra-Tech had. I noticed it used the same robot DX = (Complexity/2) + 8 rule that Traveller: Interstellar Wars has, have we settled on that as a cross-setting 4e rule for robots?
  • The clothing rules seem important to have, though a bit bewildering for someone who didn't have much prior knowledge of Victorian fashion. I'm not sure I'd know where to draw the line between different degrees of embellishment or layering—more examples might have been nice.
  • Wee, steampunk battlesuits! I think I would have preferred examples with even higher DRs. Cross-referencing with High-Tech, it looks like the "defensive battlesuit" will make you nigh-invincible until circa 1870 or so, then stops really being adequate.
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