Quote:
Originally Posted by Mailanka
The best way I think to handle Destiny in GURPS isn't as a promise that something will happen (because it often doesn't, whether the campaign ends too early or it shifts in a different direction, and then you're left with a stewing player who wanted his cool moment that never came). It's too inflexible.
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I think that undermines one of the main reasons why people
want Destiny. They want a promise that something will happen, and they want events to take steps towards this event with some regularity. E.g. if playing with a Temujinian Destiny, I'd want my character to get visibly one step closer to ruling my own empire every few sessions.