Re: Requires literal cooldown
Trying to think in Gurps terms, it works for a set period of time before bad things happen.
The salient disadvantages are Limited Use, Takes Recharge, Maximum Duration, and Costs HP.
Limited Use, but like with reloading ammo, uses can be refreshed with a not too difficult "cool off" immersion.
With an either/or addition of Costs HP. I don't know if that is official, but plenty of posters here have houserules for them.
Takes Recharge is best if it's something that needs to be operated in combat time frames.
Maximum Duration if it's something that you want to keep operating for longer time frames but losing its function is possibly a bigger hassle.
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