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Old 10-07-2017, 07:09 AM   #9
PK
 
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: GURPS Fantasy-Tech 2: Weapons of Fantasy

Quote:
Originally Posted by Humabout View Post
I have no idea if I personally have need of this product, but those four sentences make me want to throw money at SJGames!
As long as it isn't rolled coins, throw away! :)

Quote:
Originally Posted by Mailanka View Post
I'm a big fan of the Fantasy Tech series, so I instantly bough this the moment I realized it was available. I'll note that the double-edged weapon rules are great for double-bladed lightsabers.
Oh yeah, there are several ideas in this book that could easily be extrapolated to high- or ultra-tech gear. The goal here was to keep this supplement simple and focused, so you won't see explicit advice for such things, but there's a lot here that may inspire crazy thoughts involving other gear catalogs.

Quote:
Originally Posted by evileeyore View Post
Does this book mesh 'properly' with DFRP stat lines?
Yep. It's compatible with GURPS Dungeon Fantasy, and the only major changes regarding gear in the Dungeon Fantasy RPG were to armor and low-end enchantments. Some DFRPG weapons do slightly different damage compared to their GURPS counterparts, but that just means you'll get slightly different results when applying the conversions from Weapons of Fantasy.
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