Re: John Constantine Hellblazer's Occult Powers in GURPS
High Thaumatology skill, high Occultism skill, lots of Allies/Ally Groups/Contacts/Contact Groups, and Ritual Path/Book Magic (possibly multiple styles, to represent a fairly eclectic study).
The only actual power he demonstrates, in GURPS terms, is Healing. You could add one or two minor physical or exotic advantages to reflect his demonic blood.
|