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Old 05-30-2018, 08:36 AM   #4
William
 
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Join Date: Sep 2004
Location: Upper Peninsula of Michigan
Default Re: Zero energy spells

Still, it could be an interesting exercise. I would say there are three breakpoints that would useful: spells with energy cost 1 (so that they are free at skill 15, which is common); spells with a maintenance cost of 1, so that a skill-15 mage might pay to cast them but can then maintain them indefinitely, and an enchanted object could also do so without Power; and to a lesser extent, spells with energy cost (or maintenance cost) 2, so that a high-skill mage with effective skill 20 can cast (or maintain) the spell indefinitely. This is a much longer list, however.

Another reason to have such a list around is creatures that cannot have or spend FP -- machines, for instance, although an entire setting with this rule was possited on the forums a while back. With sufficient skill those casters could cast such spells without Powerstones.
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