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Old 04-20-2018, 03:53 PM   #2
RogerBW
 
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Join Date: Sep 2008
Location: near London, UK
Default Re: [Basic] Disadvantage of the Week: Deafness and Hard of Hearing

Quote:
Originally Posted by johndallman View Post
Before 4e, GURPS offered the option of requiring a player whose character was deaf to wear ear-plugs. This is a lot more practical nowadays with noise-cancelling headphones, but still doesn’t seem like a great idea, unless the player wants to do it.
While this might be good for table chat, I think that the amount of GM talk which should be affected by a hearing impediment on the character is fairly low: things heard, and speech from NPCs, but not things seen, or game-mechanical stuff.

Quote:
Originally Posted by johndallman View Post
The only PC I recall with Hard of Hearing was a wizard in my playtest campaign of the original GURPS Discworld
Wasn't your Elizabethan artilleryman Hard of Hearing?

I don't think I've ever used either version of this disad.
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