Quote:
Originally Posted by johndallman
Before 4e, GURPS offered the option of requiring a player whose character was deaf to wear ear-plugs. This is a lot more practical nowadays with noise-cancelling headphones, but still doesn’t seem like a great idea, unless the player wants to do it.
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While this might be good for table chat, I think that the amount of GM talk which
should be affected by a hearing impediment on the character is fairly low: things heard, and speech from NPCs, but not things seen, or game-mechanical stuff.
Quote:
Originally Posted by johndallman
The only PC I recall with Hard of Hearing was a wizard in my playtest campaign of the original GURPS Discworld
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Wasn't your Elizabethan artilleryman Hard of Hearing?
I don't think I've ever used either version of this disad.