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Old 06-06-2014, 01:49 PM   #15
entitivity
 
Join Date: Sep 2006
Default Re: GURPS Dungeon Fantasy 16: Wilderness Adventures

Quote:
Originally Posted by RyanW View Post
A question: On a scale from 1 to Very, how useful would it be for non-DF games? Particularly, would I get much use out of it for a post-apocalyptic campaign featuring a lot of overland travel and survival (a realistic campaign, so no mutant hordes or people wearing football pads and leather)?

I'll probably get this either way. The answer to my question will simply determine where on the priority list it goes.
On that note, are any of the wilderness rules/suggestions useful for realistic campaigns?
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