What's that? You want to
leave the dungeons?! That's fine; there's an untouched natural world, with opportunities for death and loot there, too! Sean Punch's
GURPS Dungeon Fantasy 16: Wilderness Adventures presents an indispensable guide to living and dying in the great outdoors. It includes insight into making or adapting heroes to survive outside the underground, new gear to buy, dangers to face, and things to do. The outdoors is no longer the dotted line from one adventure to the next; now it can be the basis for countless adventures all by itself!