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Old 05-18-2019, 04:15 PM   #1
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default [Basic] [Magic] Using DFRPG spell descriptions to clarify GURPS ones

The Infinite Cabal party want to do spectroscopic analysis of auras, because some of theirs are changing in interesting ways, and they'd like to measure this objectively:
Quote:
Originally Posted by Aura spell, GURPS Magic p. 101
Creates a glowing halo, or “aura,” around the subject. This aura gives the caster a general insight into the subject’s personality . . .
It isn't clear if that aura is generally visible, or only to the caster. By contrast:
Quote:
Originally Posted by Aura spell, DFRPG Spells, p. 42
Lets you see a glowing halo that reveals whether the subject has Magic Resistance or a spellcasting talent, and at what level . . .
That version is quite clear, and makes a Visible Aura spell necessary.

I'm happy with that decision, but I'd like to ask if DFRPG Spells is intended to be usable in general to clarify spells that it covers?
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