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Old 08-23-2022, 10:24 PM   #24
VIVIT
 
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Default Re: Should Waiting permanently change your place in the turn sequence?

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Originally Posted by Varyon View Post
Of course, if you do opt to have Waits shift your place in the turn sequence, there's a hairy question about defense penalties to answer. If A has Basic Speed 8, he/she normally gets a turn at 8.00. If A instead opts to Wait a Basic Speed 8 (where any penalties from the prior turn expire), Parries an attack at 6.25, then interrupts an action at 5.5 (changing A's normal turn to occur at 5.51), at what point does that -4 to Parries with the same arm expire?
Have parry penalties in general expire on the turn of the character who made the attack that was parried, maybe? It would be a bit of bookkeeping, but it would remove another artifact of the turn order: defense penalties incurred right before your place in the turn order don't last as long as those incurred earlier.

Maybe an AOD could clear your defense penalties early as a side benefit.

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*Having not dealt much with the default system for magic in GURPS, I'm not sure if this would actually work.
Yes, that is how Concentrate maneuvers in general are intended to work.
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