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Old 06-20-2014, 07:34 PM   #34
sir_pudding
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Join Date: Aug 2004
Location: Ventura CA
Default Re: Wait maneuver - differences from 3rd Edition

Quote:
Originally Posted by The Benj View Post
You can't normally trigger a Move or Move and Attack, I think.
Yeah, a literal reading of the RAW seems to say that, but it has real problems. Imagine a situation where A is a in room and B is by the door. Why can't A go through the door when B opens it?

Quote:
Originally Posted by marcusgurpsmaster View Post
It does sounds misleading.
There is no global round, that is fine. So, there is my turn, which is kind of divided in two parts when I take Wait maneuver: a first Do nothing part (which doesn't allow any movement as well), which kind of freezes my turn, and a second part, the chosen maneuver itself, that I'm entitled to continue as the triggered part of the maneuver.
I think you are way over complicating things.
Player: I Wait. When the guy moves out from cover, I'm taking a AoA: Determined and shooting him.
GM: Okay. He moves.
Player: I shoot him.

There's no "Do Nothing" phase, needed. Just the Wait, and the triggered Manuever.

Quote:
Anyway, as far as I can see, this house rule is necessary.
I don't think it's necessary. I find it useful. Really though it mostly will never come up, especially if you don't (as I gather most people don't) use the Tactical Combat rules at all.
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