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Old 05-14-2011, 08:22 AM   #43
seasong
 
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Join Date: Aug 2004
Location: Seattle, WA
Default Re: Altering the Initiative Order

http://forums.sjgames.com/showthread.php?p=223057

That's the closest thing to an official statement on these forums that I am aware of, regarding the rules as written. In it, Kromm argues against re-ordering the sequence (although that doesn't mean anything as regards to deciding on a different sequence at the very beginning of the combat).

Personally, I allow players to re-order themselves in the turn sequence, but this requires skipping one turn (Do Nothing).

For example:

Knight 7
Wizard 6
Grog the Mighty Orc 5

Turn 1: Knight attacks Grog; Wizard spins Grog to face the other way; Grog turns back around.

Turn 2: Knight does nothing (move to 5.5 in turn sequence); Wizard spins Grog to face the other way; Grog turns back around.

Turn 3: Wizard spins Grog to face the other way; Knight hits Grog from behind; Grog howls, then turns back around.
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