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Old 10-30-2009, 11:22 AM   #43
Icelander
 
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Join Date: Mar 2006
Location: Iceland*
Default Re: Emerging smokepowder weapons in my fantasy

Quote:
Originally Posted by Pragmatic View Post
I'm starting to wonder WHY smokepowder was so good. I suppose it was made so expensive because D&D doesn't handle firearms very well?
This is something I'm trying to find out.

If gunpowder wasn't so cheap, would it be adopted at all, other than as a curiosity?

I'm not worried if the answer turns out to be 'no'. That's what I initially believed to be true of the setting and I had never intended there to be any significant military impact from slightly cheaper and more widespread smokepowder.

It's just that I introduced a shipment of experimental weapons as a throwaway piece of colour and the players have run with it to the extent that they are trying to get a government contract to equip at least a regiment of troops (due to having incidental contacts in a region where such weapons can be bought relatively cheaply).

I'm trying to figure out the pros and cons from the point of view of the military planners attenting their demonstration.
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