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Old 07-20-2011, 09:47 AM   #16
Fred Brackin
 
Join Date: Aug 2007
Default Re: [Spaceships] Missiles

Quote:
Originally Posted by Ulzgoroth View Post
I'm pretty sure inability to shut off is unsuitable for RAW Spaceships missiles too. The SS3 mechanics allow them to start and stop thrusting at will.
There's not a lot of good reason for them to do so. Change direction of thrust sure but you simply want as much velocity as possible on impact for KK missiles. Even for nukes you want as short a a closing time for defenses to work on the missile.

If the issue is coasting in the mid-phase of the transit time for very long range attacks you could make the missile two stage.

Anyway, don't overthink this. Spaceships isn't made for thsi sort of detail. The main book combat system doesn't even measure exact distances. Even the mapped system isn't very fine scale.
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