Quote:
Originally Posted by johndallman
High-Tech has rules for bicycle movement and load-carrying, notes on Driving, and more vehicles. Ultra-Tech adds more, and the Action series fills in more details.
What have you done with these skills in a game that was weird or amusing? What's missing, or wrong? Does it all feel convincing?
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Supers also has a section om muscle powered vehicles.
I have given gnomes bycycles as a racial tech.