Re: GURPS as a convention game
I seem to get reasonably positive results running Discworld games. But I seem to get reasonably positive results with a lot of settings. I have been doing this a while.
An Action-y game might work if you keep the combats quick and simple, actually, and that gives you an excuse to use wildcard skills, which can shorten the skills list. Horror isn't a bad option, either; you could have low-power accidental heroes who should be actively avoiding combat if they're sensible.
Oh, and the fourth edition Personnel Files books are all, whisper it, sets of demo characters from convention demo games.
|