Re: [DF] Maximum Skill Levels?
I find this a tricky issue and would happily buy a DF book that gives advice about things like this.
In most games, realism imposes a vague cap on wild levels of skill and the variety of things PCs get up to makes hyper-specialization less attractive, but DF characters are wildly unrealistic and combat is the heart of the genre.
My gut response, if I was going to try to produce a formal policy, would be to tie maximum stat levels and skill levels to point total. That's a very old-school, D&D sort of approach, which could be a good thing or a bad thing in the context of GURPS DF.
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