Re: GURPS Supers Alternatives
Not really related to your build, but I'm warming up to buying Flight/Running speed or whatever up to what you can handle with fine control then taking Warp for the between scenes move. Tack on a -20% for non-emergency use and -10% for crossing the distance since you can be intercepted or blocked by barriers. Leave it based on IQ (your ability to navigate in a reasonable time). You would still need Flight and Space Flight to reach those locations, but you wouldn't need excessive levels of Enhanced Move.
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