Quote:
Originally Posted by GuyMacon
Conclusion: the A.I. still needs work, but I would rather see the bugs fixed first.
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Agreed.
In my scenarios Shell Shock and Shell Shock! the mobile howitzers actively stay out of enemy howitzer range even though the better thing to do is move into their range and make an attack hoping to X them or Disable. The whole scenario is meant to have mobile howitzers be primary targets to be Xed as soon as possible while dealing with enemy infantry. The AI vs AI play throughs always have the game with only mobile howitzers left and neither side will move to make an attack so the game just keeps cycling through phases...forever. AI vs players is basically half that bad...lol