Re: Adjudicating combat effects
I was starting to write a case-by-case-by-sub-case answer and I realized that is making the entire situation WAY too complicated.
So here's my ruling:
If you automatically kill a single monster and then someone extends your combat by bringing a new monster into the fray, you will receive your rewards for killing that first monster following the resolution of the second phase of combat.
If you are forced to Run Away from the second monster(s), apply the Bad Stuff (if any) from the new monster(s) BEFORE getting the rewards from killing the first.
If someone plays a card during the second phase of combat that would affect the entire combat, it applies only to that second phase of the combat. If that card specifies that the combat is canceled, the first phase of combat is not canceled and still occurred; this may affect whether the player is allowed to Loot the Room, for instance.
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