Re: [Basic] Advantage of the Week (#38): Dark Vision, Night Vision
If I'm making generic NPCs whose jobs could logically benefit from Night Vision and have a few points to spare, I give them a level or two of this trait to round them out. Or at least, that's how I used to do it when I was a completely green player (my GM was having me construct the generic NPCs and would grumble about me giving the king's guards a point in Heraldry, giving the thieves one or two levels of Night Vision, giving allegedly viking-inspired warriors skill in spear rather than shortsword, and other random things that made me wonder why he didn't just do this part himself).
In my campaign, if I run it, Night Vision 3 will be a mandatory campaign advantage to eliminate vision and combat skill penalties for fighting in torchlight. Races intended to have Night Vision 5 are thus marked with a [2] point expenditure instead of [5].
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