Quote:
Originally Posted by lvalero
It seems like your "divine light" wielder could benefit a lot of from the rules of Sorcery. He could have Sorcery with limitation "One College" (Light&Darkness spells) or "Two colleges" (L&D plus Healing) to get a big discount!
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He already has Magery 4 and knows several Light and Darkness spells. Practically speaking, being able to glow and give off illumination without casting a spell is worth saving 1 second of actions occasionally and maybe a savings of 1-2 FP out of his 70 Energy Reserve from time to time.
It's not worth more than 3-5 CPs, realistically. Apart from the bonus for a tiny group of NPCs (which haven't been encountered so far), the light is basically several Accessory Perks (Flashlight, Lantern, etc.) with a modification that not everyone sees the same amount of light.