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Originally Posted by rosignol
Cheeze-fu at 16 or so, with targeted attack (vitals, brain)- when the victim doesn't see the attack coming, high skill levels aren't really necessary.
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Fair enough, but it seems that Ezio can reliably hit Chinks in Armour during Rapid Strikes or Dual-Weapon Attacks (in
AC:B). And this certainly doesn't get him instantly killed by the victim's friends, so it's not an All-Out Attack of any sort.
I figure I'll give him a Perk to allow a higher Evaluate bonus than usual. That, combined with maybe some Targeted Attacks, should do it. At the upper extreme of awesomeness*, I guess I could use Combinations to allow the dispatching of more than one unsuspecting foe at once.
Quote:
Originally Posted by rosignol
Immunity to Disease and some kind of Injury Tolerance (falling damage only) would definitely be appropriate. Also: enemy (panhandlers). ;-)
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As a working theory, I'll assume that the player is actually indifferent to Ezio's robust health. In any event, mundane diseases are not much of a threat in a world with magical healing.
Injury Tolerance would be nice**, but probably too expensive.
*Which would translate into less versatility and capability at the character's other desired roles.
**I actually use it in the setting to represent the supernatural vitality of powerful mortals who can fight dragons or other terrible monsters and survive mostly intact.