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Old 03-27-2016, 07:55 AM   #15
evileeyore
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Join Date: Jul 2006
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Default Re: GURPS Magic Poison Spells

Quote:
Originally Posted by simply Nathan View Post
Personally I feel there should be a mix of poison spells with cycles of multiple minutes or hours so that the Neutralize Poison spell can get some love, and those with cycle intervals measured in seconds so that Instant Neutralize Poison has a reason to exist.

The vast majority of poisons I've seen in GURPS just take effect instantly...
Not just Neutralize Poison, but give a reason to bother carrying Anti-Toxin.

As it stands neither of those things get any use as far as I can see.
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