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Old 09-09-2011, 04:41 AM   #23
Kraydak
 
Join Date: Aug 2007
Default Re: Rejiggering Muscle-Powered Weapon Damage

Quote:
Originally Posted by Ze'Manel Cunha View Post
The Thrust*0.7 isn't very playable, making it a flat -1 would work, but only if coupled with a +1 for weapon skill at DX +1.
Swing->Thrust-2
Thrust->Thrust-3
+1 damage/die at DX+1, +2 damage at DX+2 with a reduced-price Weapon Master.

I tend to feel that "armor X is proof against weapon Y" means, at a minimum, that armor X's DR is equal to the average AOA-strong damage from weapon Y, because, if the armor is near-proof, people know they need to swing hard. So, here I am assuming that AOA or Committed attacks form the majority of actually damaging hits, and that Crits aren't an uncommon sub-population of damaging hits (which, given that they bypass active defenses, turns out to be somewhat true).
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