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Old 08-06-2017, 12:42 AM   #46
sir_pudding
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Default Re: [Game] Generate a military sci-fi setting

Quote:
Originally Posted by Daigoro View Post
That leaves the way open for high-speed cruisers with multiple drives and banks of advanced cooling systems.
There are practical limits to the size of effective radiators, and of course they are easy to hit fragile components.

Also that means the efficiency curve is such that a ship of any given size's reactor output is able to generate the power for thrust around half a g, and the curve climbs steeply after that as more power gets wasted as heat. High acceleration probably requires temporary power boosts from capacitors.

Last edited by sir_pudding; 08-06-2017 at 12:22 PM.
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