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Old 10-27-2011, 10:50 AM   #10
Ulzgoroth
 
Join Date: Jul 2008
Default Re: GURPS Spaceships: Murphies, their fixes and alternatives

Quote:
Originally Posted by Langy View Post
The reason that the amount of delta-V changes when timescale changes is that the amount of time over which you need to dodge changes.

For example, if you need to dodge ten laser bolts over ten seconds, you need to expend x Delta-V. If you need to dodge one hundred laser bolts over one hundred seconds, you need to expend 10x Delta-V, because you need to dodge ten times the number of laser bolts spread over ten times the amount of time, same as if you were dodging each 10 laser bolt burst every ten seconds individually.

This is not a Murphy's Rule.
That part of it isn't, though it has some peculiarities.

The part where the acceleration you need to use is proportional to the distance scale over the square of the time scale, however, is.
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