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Old 02-13-2020, 03:34 AM   #24
Anders
 
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Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: Modular attributes?

Quote:
Originally Posted by AlexanderHowl View Post
So, let us take a look at the Modular Ability, which we will call Flexible Attribute. Here is an example:

Flexible Attribute (100, 100, 100; Costs FP, 10 FP, -50%; Immediate Preparation Required, 8 hours, -90%; Physical and Mental, +100%; Psychic, -10%; Requires IQ roll, -10%; Take Extra Time 2, -20%) [183]. Notes: After 8 hours of preparation, the user must make an IQ roll and spend 10 FP before immediately allocating their CPs, taking four seconds per CP.

Yes, it would take three days to complete allocate their points, but that is not really important, as they will have gained 300 CP of attributes for 183 CP.
Yeah, there's a bug in the system that allows you to buy points cheaper than it would without flexibility if you load up on limitations. My solution (admittedly not RAW) is to say that minimum cost for a point in MA is 2 points. So you can't get it cheaper than 0.8 per slot + 2 points "per point".

Quote:
Originally Posted by dataweaver View Post
Perhaps I'm missing something; but why couldn't a limited ability to shapeshift be handled as Shapeshifting with Limitations? Either Alternate Forms (if you've got a fixed catalog of configurations for your attributes) or Morph (if you don't)?
Not flexible enough. You'd need a truckload of Alternate Forms to cover all the different permutations. No, MA is the way to go here.
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