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Old 07-11-2018, 10:44 PM   #14
Rick_Smith
 
Join Date: Apr 2014
Location: Coquitlam B.C.
Default Re: Detect Enemies - Tweak?

Quote:
Originally Posted by John Brinegar View Post
A few observations: First, it's not true that there's no chance of getting incorrect information.
You are correct. Sorry. So if you get a positive, you need to check three more times to be sure.


Quote:
Originally Posted by John Brinegar View Post
The spell description also explicitly says that you don't get specifics: all you get is "You sense something hostile." So unless you target Joe's hex specifically (which you can do), you can't tell if he's the hostile one. ...
If you are using the spell as a loyalty spell, this is presumably what you would do.

Quote:
Originally Posted by John Brinegar View Post
Even then, it's not clear that disloyalty means hostility. I could, for instance, plan to sell your secrets, which is disloyal but not clearly hostile. ...
True. I would think that this would not be detected. But what about feeding information to the resistance which wants to kill the dictator? That, I WOULD count as hostile.

Quote:
Originally Posted by John Brinegar View Post
Finally, what will it look like if a dictator bumps someone off and justifies it by saying, "I discovered by magical means that Joe wss disloyal"? ...
What will happen will happen. But I do not like easy tests to look into the hearts of men (and women).

Warm regards, Rick.

Last edited by Rick_Smith; 07-11-2018 at 11:00 PM.
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