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Old 06-14-2018, 06:46 PM   #8
wolf90
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Join Date: Jun 2010
Default Re: What are the compelling elements?

Quote:
Originally Posted by Mack_JB View Post
Which ever direction it heads, I was trying more for a "what sorts of fiction would lead to new game ideas" or vice-versa. Fiction drives the game, game drives the fiction?

For example the Pittsburgh scenario in Ogrezine is good one. Take a known place, overlay a story, then see what the game does there.
Exactly this.

Good game concepts flounder without a backstory. And good fiction is entertaining, but without game concepts, it doesn't advance the game much. But when you put the two together, something magical can happen!

D.
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