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Old 04-02-2017, 08:52 AM   #34
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: [Basic] Advantage of the Week (#38): Dark Vision, Night Vision

Quote:
Originally Posted by Icelander View Post
While Image-Intensifying Night Sights do allow some vision in the IR spectrum, they have never been noted as granting Infravision in GURPS terms.
Err, yes. I seem to have got confused between the benefits of Green Eyes and Infravision. Let's refigure that.

NVGs are Night Vision x, for a base [x], Technological -10%, Temporary Disadvantages worth [-10]+[-15]+[-15]%, total cost [x/2]. The Green Eyes perk (Tactical Shooting, p38) takes off 20% of the limitations, making NVGs worth about [7x/10].

Yes, a perk for adding the limited IR capabilities of NVGs to Night Vision seems utterly reasonable.
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