Quote:
Originally Posted by RyanW
But in Morrowind, all you need to learn any skill is to find a suitable trainer and plonk down a sack of money. Sometimes you have to separate game mechanics and what they are intended to represent.
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What's odd is how easy it seems to be for the PC in ES games to learn magic. Morrowind you throw money at someone. Skyrim you eat a book. If the intent was to keep a similar feel, then spells could be made as advantages you buy with money (and possibly time) instead of cp.
To TC; I actually did something very similar in a campaign a few years back. Instead of straight Sorcery, I picked a trait that represented each magic school in Skyrim (Modified Healing for Restoration for instance) and let magic default off of those. It worked really nicely for what I wanted out of it, but I wouldn't say it lined up with the feel of Skyrim perfectly. Then again, I also expanded the types of spells that could be done in each collage.