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Old 04-19-2020, 10:47 PM   #5
Skarg
 
Join Date: May 2015
Default Re: Fixing Disengage

Initiative is a major advantage in combat.

Quote:
By failing to win IN, you should open yourself up to some sort of consequence, but you don't.
That's not true:

Using your turn to Disengage is just a way to try to avoid combat, or possibly maneuver for a better position. It's not a winning strategy (unless your goal is to taunt a single slower opponent who lacks pole weapons and ranged attacks) and it doesn't negate the advantages of winning initiative.

In addition to the things Hcobb mentioned that overcome initiative, others include:

8. Move your figures such that a target has nowhere to Disengage to, other than places where your figures can still attack them.
9. Hit them first with equal or higher adjDX.
10. Shoot them.
11. Knock them down during Movement with a Push from a horse or other larger figure.
12. Get them with magic.
13. Be willing to move multiple figures up to their full MA to get them locked into a position where they can't get away via Disengage. They can only Disengage if the move 1/2 MA or less, so if there is room to get around them, you can generally cut them off and catch them from multiple directions.


Hopefully you can see from all these points that your conclusion that an all-DX-11 force can always avoid attacks from an all-DX-10 force, is not correct.


I don't find Disengage to be a particular problem. For people who continue to be offended by it, there is also the idea the previous publisher had, to allow the adjacent foes of people who disengage from them, to use an unused action to attack them at a penalty equal to the difference in their adjDX.
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