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Old 04-04-2016, 12:10 PM   #34
BrunCarneiro
 
Join Date: Apr 2016
Location: São Paulo, BR BR
Default Re: Post Your Characters!

Gwawr Wynnifred Elain Nerys 'Gwen' Rhiannon
Gwen is a Welsh 24 year old, daughter of the CEO of a Large Bio-Tech Corporation (Neifio) in a World where, in 1989 a Meteor Shower actually created 'Supers'. In reality, the Meteor brought a new type of radiation to the world - and it's the second time it appears, the first being on Atlantis (that now disappeared, but is still a 'magical' society). After graduating Oxford (In Mechanical Engineering), Gwen moved to NYC to flee her family. She ended up mostly working as a P.I. for giggles (while her AI actually did all her engineering works). Unfortunately, she got in trouble with the 'Darkwatch', a USMC (Therefore, not technically limited by the Posse Comitatus) Regiment based in NYC created to control, kill and study supers. Gwen now flees with her 'boyfriend' (an ex-darkwatch) and Walter (He was a player, but had to leave the group, became an NPC, almost died because of Gwen and she feels responsible for him now. His 'power' was a Power Armor, now used by Gwen). Gwen's power is her AI (Sev), and Magic - that she can only use with a pendant she found on her uncle's house (The Earl of Powis).
Attributes: ST 10 [0]; DX 11 [20]; IQ 13 [60]; HT 11 [10].
Secondary Characteristics: Damage 1d-2/1d-; Basic Lift 20 lbs.; HP 10 [0]; Will 13 [0]; Per 15 [10]; FP 11 [0]; Basic Speed 5.5 [0]; Basic Move 5 [0].
Social Characteristics: Languages: Welsh (N/N), English (N/N) [6]; Cultural Familiarities: Western [0]; Tech Level: 9 [0].

Magic [212]: Warp (Heavy Encumbrance +30%, Tunnel +100%, Maximum Distance: 2 miles -20%, Magic -10%, Reliable 10 +50%, Drift -15%, no Strain +25%, Requires Pendant -40%, Requires Either Gestures or words -10%, Tunnel Opens only While Conscious -5%, ) [205/41], Clairsentience (Magic -10%, Projection +0%, Requires Pendant -40%, Requires Either Gestures or words -10%) [20/4]; Illusion (Requires Pendant -40%, Requires Either Gestures or words -10%, Magic -10%, Ranged 40%) [23/5]; Invisibility (Requires Pendant -40%, Requires Either Gestures or words -10%, Magic -10%, Affects Machines 50%, Can Carry Objects (Heavy) 100%, Switchable 10%) [30/6]; Healing (Requires Pendant -40%, Requires Either Gestures or words -10%, Magic -10%, Ranged 40%, All Earthy Life 40%) [36/8]; Mind Reading (Requires Pendant -40%, Requires Either Gestures or words -10%, Magic -10%) [12/3]; Telecommunication: Telesend (Requires Pendant -40%, Requires Either Gestures or words -10%, Magic -10%) [12/3]; Mind Control (Requires Pendant -40%, Requires Either Gestures or words -10%, Magic -10%) [20/5]; Innate Attack 1d FP (Requires Pendant -40%, Requires Either Gestures or words -10%, Magic -10%, Malediction 2 +150%, No Knockback) [17/3]; Innate Attack 3d+2 tox (Requires Pendant -40%, Requires Either Gestures or words -10%, Magic -10%, Malediction 2 +150%, No Knockback -10%) [25/5]; Affliction (Requires Pendant -40%, Requires Either Gestures or words -10%, Magic -10%, Nauseate 30%, Ecstasy +100%, Agony +100%, Terrible Pain +60%) [33/7]; Telekinesis 10 (Requires Pendant -40%, Requires Either Gestures or words -10%, Magic -10%, Super Effort +400%) [220/44]; TK 10 (Requires Pendant -40%, Requires Either Gestures or words -10%, Magic -10%) [20/5]; Damage Resistance 10 (Force Field +20%, Requires Pendant -40%, Magic -10%) [35]; Detect: Magic (Requires Pendant -40%, Magic 10%) [5]; Flight (Enhaced Move: Air, Average 11 mps, top 80 kph) (Requires Pendant -40%, Magic -10%) [30];

Advantages [377]: Sorcery 21 [220]; Ally: AI (50%, Constantly, Minion) [8]; Beautiful [12]; Charisma 2 [10]; Alternate Talker 4 [20]; Circuit Sense 2 [10]; Filthy Rich [50]; Status 3 [10]; Contact: Marc Rhiannon (Law and Politics, NH 18, Completelly Reliable, Rarelly) [6]; Contact: Pryce Rhiannon (Bio-engineering, NH 15, Completelly Reliable, Rarelly) [3]; Contact: Siorus Rhiannon (Military Intelligence, NH 15, Completelly reliable, Rarelly) [3]; Serendipity [15]; Single-minded [5]; Versatile [5];

Disadvantages [-177]: Absent Minded [-15]; Addiction: Tobacco [-5]; Bad Temper (15) [-5]; Chummy [-5]; Code of Honor: Private Investigator [-10]; Curious (9) [-7]; Delusions: Not a Mutant [-5]; Dependent: Walter (0%, Often, 'Lover') [-30]; Duty: Family (Rarelly, Non-hazardous) [-2]; Enemies: Darkwatch [-30]; Overconfidence [-5]; Secret: Magic and Shenanigans [-20]; Sense of Duty: Friends [-5]; Stubborness [-5]; Weirdnes Magnet [-15]; Xenophilia (12) [-10]; Distinctive Feature: Hair [-1]; Bissexual [-1]; Snark [-1];

Skills: [102]
Acting [2] - IQ / 13; May add Charisma
Area Knowledge: NYC [1] - IQ / 13
Armoury: Battlesuit [1] - IQ-1 / 12
Artist: Drawing [1] - IQ-1 / 12; +4 if Using TK
Beam Weapons: Pistol [2] - DX+1 / 12
Body Language [1] - Per-1 / 12
Carousing [2] - HT+1 / 12
Computer Operation [1] - IQ / 13
Computer Programming [2] - IQ-1 / 12
Current Affairs: NYC [1] - IQ / 13
Current Affairs: Tech [1] - IQ / 13
Current Affairs: Pop Culture [2] - IQ+1 / 14
Detect Lies [2] - Per+3 / 18
Diplomacy [2] - IQ+5 / 18
Driving: Automobile [1] - DX-1 / 10
Eletrician [1] - IQ+2 / 15
Eletronics Operation: Media [1] - IQ+1 / 14
Eletronics Operation: Sensor [1] - IQ+1 / 14
Eletronics Operation: Security [1] - IQ+1 / 14
Eletronics Operation: Surveillance [1] - IQ+1 / 14
Eletronics Operation: Comm [1] - IQ+1 / 14
Eletronics Repair: Computer [4] - IQ+3 / 16
Eletronics Repair: Sensor [1] - IQ+1 / 14
Eletronics Repair: Comm [1] - IQ+1 / 14
Engineer: Eletronics [4] - IQ+2 / 15
Engineer: Eletric [1] - IQ / 13
Erotic Art [2] - DX / 11
Escape [2] - DX-1 / 10
Fast-talk [2] - IQ+4 / 17; May add Charisma
Filch [2] - DX-1 / 10
Flight [2] - HT+1 / 12
Gambling [1] - IQ-1 / 12; +4 if Using TK
Games: Computer [1] - IQ / 13
Guns: Pistol [1] - DX / 11
Holdout [2] - IQ / 13
Innate Attack: Beam [4] - DX+2 / 13
Intelligence Analysis [1] - IQ-2 / 11
Interrogation [2] - IQ / 13; May add Charisma
Lockpicking [2] - IQ / 13; +4 if Using TK
Mental Strenght [4] - Will+2 / 15
Observation [2] - Per / 15
Occultism [2] - IQ / 13
Pickpocket [2] - DX+3 / 14
Research [2] - IQ / 13
Savoir-faire [1] - IQ+4 / 17; May add Charisma
Search [2] - Per / 15
Sex-appeal [2] - HT+4 / 15; May add Charisma
Shadowing [2] - IQ / 13
Sleight of Hand [2] - DX+3 / 14
Speed-Reading [2] - IQ / 13
Stealth [4] - DX+1 / 12
Streetwise [2] - IQ / 13
Survival: Urban [1] - Per-1 / 14
Symbol Drawing [2] - IQ / 13
Thaumathology [8] - IQ / 13

Last edited by BrunCarneiro; 04-04-2016 at 12:16 PM.
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