Quote:
Originally Posted by Anthony
The primary mechanism for slowing down will be hitting obstacles, which will generally be crushing damage. If you're lucky, it will be a bush, gravel patch, or sand. Odds of a head impact are fairly high (higher than random hit locations would give).
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That actually sounds like elbow and knee pads combined with a half-helmet might be a lot of help.
Quote:
Originally Posted by Anthony
If you stay on the road, would be mostly abrasion, but you're going to skid a long distance (average deceleration is probably about 10 mph/s, 5s at an average of 25 mph is about 180') which is plenty of time to go off the road and hit whatever.
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During that first second at 40-50 mph, skidding along the road, what kind of abrasion damage? 2d? 1d+2? 1d? And how does it interact with DR?
In particular when various PCs may be wearing ballistic polymer / para-aramid vests, DR 1-2 elbow and knee guards designed to resist impacts and abrasion and/or skintight racing leathers / latex bodysuit?
Quote:
Originally Posted by Anthony
Basically the same answer as 50 mph, only skidding 4x as far.
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And doing twice the abrasion damage in the first second?