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Old 11-02-2017, 09:03 PM   #3
DAT
 
Join Date: Jan 2005
Location: Idaho Falls, Idaho
Default Re: Mercs versus Ultra-Techno-Zombies

Quote:
Originally Posted by Fred Brackin View Post
Even though you have armed the PCs with pretty much the least effective v. zombie guns possible they will always do at least 1 pt. Even when halving you don't round down to zero for P-type damage. It still might take 75 shots per zombie.
Good point. So 1/1-6/1-3 damage per hit depending on ammo type. But I could still have the zombies drop after 15/5/8 or 30/10/16 hits to keep things moving. Or I could drop HP to 8 maybe, so that 16/6/8 are needed.

Quote:
Originally Posted by Fred Brackin View Post
On the other hand you've armored the PCs to the point that they will take little damage from the zombies. The result might be very long combats.
This is a worry. Clubs have a chance of doing some damage, but grappling is the equalizer.

Quote:
Originally Posted by Fred Brackin View Post
If there are enough zombies they will probably win when they get close enough to mob-grapple and start peeling off that armor.
I need the threat of this to become apparent to the PCs, before 1/2 of them are grappled and bitten.
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