Re: Racing Design Guidelines
Did you start the vehicles next to each other?
Did you start them at speed?
Did you let them fire on T1P1?
We generally start our racing events spread out without a firing restriction (tracks with a single path, like The Airship) or facing away with a firing restriction (tracks with looping paths, like Stardust). We also have restrictions on what weapons you can take (which wouldn't stop a two HMG build) and a minimum top speed requirement.
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