Re: Critical Defenses versus jet attacks
Treat it just like a melee attack, except that when you "unready," "drop," "throw away," or "break" a jet, it goes out and you have to spend time reactivating it. Most of the other results are quite sensible: a jet user could shoot himself by mistake, or even overreach himself so badly while tracking his target that he becomes unbalanced, falls, or strains something.
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