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Old 07-09-2019, 02:34 AM   #42
zot
 
Join Date: May 2018
Default Re: Using an Illusion's Senses

Quote:
Originally Posted by MikMod View Post
If an image can provide the wizard with new information then no party will ever be lost again. One eagle image later, and the party has a map of the surrounding area including details like a rabbit at a distance of two miles. For me, this breaks the game.
I think it's important to understand that if a wizard is standing in a shadow hex or behind a wall, their creations can still fight because the wizard can see out of their eyes. Taking away this crucial aspect of creations from illusions changes the game significantly and makes it play very much unlike how it is written. Also it makes it much easier to detect illusions by observing the wizard's location.

Seeing out of an illusion's eyes has been a part of the rules since 1978, in the original Wizard game. The Shadow and Wall spells were tactically important for this arena-based game.

GMs are welcome to make house rules but in my opinion this is a detrimental change with far-reaching effects.
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